Mind Link: Being able to speak to creatures telepathically without relying on a spell is really neat. At higher levels it is quite possible to have some psychic spells thrown your way, so having Mental Discipline will be really nice in those situations. Mental Discipline: Psychic damage isn’t very common, but having resistance to it is exceedingly rare.
Speed: Kalashtar have a standard walking speed of 30 feet.ĭual Mind : WIS saving throws are pretty common, so having advantage on all of them is amazing! Dual Mind is useful to any class and build. Size: Medium is the typical size of most races, and is neither good nor bad. Kalashtar are intended for spellcasting characters that use either WIS or CHA as their spellcasting modifier. Kalashtar 5e TraitsĪbility Score Increase: +2 WIS and +1 CHA is a strange combination, as it is pretty unlikely that a build will need both. Kalashtar are a playable character race found in Eberron: Rising from the Last War. Most kalashtar are lawful and virtuous due to the influence of their linked spirits, who fled from the plane of dreams from the evil spirits that lurk there. They cannot directly communicate with the spirits they are linked to, but instead feel them through emotion, instinct, and see them in their dreams. Although they appear human, kalashtar are deeply in tune with spirituality, granting them slight psychic abilities. Kalashtar, native to Eberron, were humans that have been intertwined with spirits from the plane of dreams. Source: Eberron: Rising from the Last War To read more about this, visit our D&D Race Guide.
Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide.